Posted by Paul Chote on

Release 20130514

Today we’re announcing our long-overdue “Mammoth May Madness” release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes and improvements.

Some of the highlights in this release include:

  • Significantly improved AI.
  • UI improvements to the menus and lobby.
  • New UI for replays, spectators and defeated players.
  • New construction radius limits for C&C and D2K.
  • Repairable bridges.
  • Desert theater for RA.
  • Left-click mouse controls (beta).
  • 5 new missions for RA.
  • 20 new multiplayer maps across all three mods.
  • Significant balance improvements across all three mods.
  • More bugfixes than you can shake a tesla coil at.
D2k Game Lobby
A composite screenshot showing the new lobby tooltips and player color selector in the Dune 2000 mod.


RA shellmap
The Red Alert mod includes a new main menu and desert-themed shellmap.


Construction Yard radius
C&C and D2K now requires buildings to be constructed near a construction yard, reducing the effectiveness of multiple-building-queue base-walking strategies.


Bridge repairing
Bridges can now be repaired by sending an engineer into the rubble.


Click through to see the human-optimized changelog, or the complete commit list.