Playtest 20150329
The next release is drawing closer as we enter the feature freeze phase of the development cycle with this new playtest.
You can help our efforts to create a stable and balanced release by testing and reporting bugs or giving feedback on our various social media sites and forums, or simply in the comments section below.
Since the last playtest, we have continued our focus on the Dune 2000 mod, which has received a brand new sidebar. The sandworms feature has been polished, and harvester insurance has been added, so if you lose your only harvester to a sandworm, it will be replaced automatically, for free!
Those players that mourned the loss of the left-click orders option will be glad to hear that is has returned, better than ever. A new contributor took it upon himself to re-implement it in a way that avoided the numerous problems the earlier implementation had.
Other highlights include:
- In sell mode, a structure’s tooltip will show the expected refund value.
- Spy planes in Red Alert will no longer lure your anti-air capable units across the map.
- Airplanes will now fly higher and not push helicopters out of their way anymore.
- Harvester logic has been improved to make use of all available refineries and to avoid blockages.
- New missions: Allies03b and Allies05a for Red Alert, and GDI05a, Nod02a and Nod02b for Tiberian Dawn.
- More memory usage and performance improvements.
- On Linux, the
.orarep
file extension will be associated with OpenRA so that replays can be started from a file manager with a simple double-click.
The changelog has the full list of fixes, changes and new features.
Head over to our download section to find the playtest installers.
A note on map compatibility: already with the last playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from the Resource Center or elsewhere, these maps will have been automatically updated to the new map format once you have run this or the previous playtest. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your map
folder, or by making backups of the map
folder and restoring that when you switch back to release-20141029. We should have mentioned that in the news post for the last playtest already, and apologize for any inconvenience that omission caused.